![]() Continuing along with adventure mode stuff.But it's also time to get some menus in, and to find time for archery and other fixes as well! We've got varied larger structures in, and private towers with their courtyards, just a bit spruced up from where it was in ASCII which already had the accurate street maps.įinally, we got some edges up for the vision shadows in adventure mode, so it isn't as blocky.Īll of this stuff will experience iterations ha ha. I think the current plan is to continue improving the portraits for a while, getting palettes working and such, and to push through every single animal person (though they might not show equipment), so I don't expect them to be in the next fort mode patch, but I have a branch where they are up on the sheets and it looks okay so far!Īlso been doing site travel map (Jacob's art), and that's going well. Having adventure mode not be playable for years is going to cause little troubles like this but we'll clear them up as we go. Portraits are all working in both modes, including ghosts and undead critters and so forth (Carolyn's art, with Neoriceisgood on animal peoples.) Had some near literal bit rot in that some zombie changes over a year ago to the graphical update caused adventurers to be generated without clothing, which took a bit to figure out ha ha. We're trying to get a video together so I'm going to leave screenshots off for the moment, but hopefully you can see the towns soon. Pretty much the same topics as last time, but I'll try not to just be quiet and instead give an update ha ha.New equipment images on the full body tiles for equipment like artifacts and divine weapons also coming, and I think new item images as well. ![]() Work continues on portraits as well, from goblins and kobolds to clothing variations and animal people. All menus support keyboard only, mouse only, and hybrid approaches. There were so many options buried inside of conversations - I still need to do performances and the secret identity specifier, for example. Combat menus, the log, status, and character generation feel like the big ones left to do, but stuff always comes up ha ha. Jumping, picking things up, climbing, inventory, and conversations (aside from a few gnarly cases) are done. I've been hitting interface menus one at a time. Here also from a few weeks back is the latest Blindirl interview! We're aiming to get the revamped Adventure Mode released by April!
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